Background
I grew up reading
comics. Yeah, I know, you've heard that before. As a collector
and fan for more than 25 years, I've acquired a considerable
amount of knowledgeable about the comic book industry. Shortly,
I'll be entering my thirties and I think it's appropriate to
reflect on my life as a collector and my personal collection of
7,000 books [in 1983; 32,500 in 1999]. However, I will
provide, in particular, commentary on the future of the comic
book industry.
Profile
When you're a kid,
still in grade school (or maybe even high school), it's more or
less socially acceptable to read comics -- or as my parents'
generation would call them: "funny books". Seven years ago, I
would never have read comics at work. Afterall, I work in a
briefcase-carrying, very professional, business atmosphere.
Understandably, creating the wrong impression can be
politically detrimental to career success. As a sophisticated,
young, 29-year old professional with typical business and
social contacts, it's difficult explaining to your peers that
you collect, and even read, comic books. The looks and stares
you get sometimes.' I remember thinking, "Well damn, did I
commit a crime? Did I kill somebody?"
Well, for three years now, I
haven't been so apprehensive about letting friends, or anybody
else) know that I collect, and actually read, comics. To coin a
phrase: "I'm out of the closet!" I refuse to be intimidated
anymore. I want people to know how good (some, but not all)
comics are. As a free lance artist and illustrator, I also
enjoy drawing comics, creating my own characters and stories
and, hopefully, one day achieving commercial
publication.
MY ART? |
|
MY "GRAPHIC BOOK" |
Plus, portrait art, photography, and videography. |
|
Blackgod © 1972 Trip Reynolds
|
WHY DIDN'T I PURSUE A CAREER IN ART?
Because of my technical proficiency, I initially considered becoming an architect, but access to architectural schools for Black students in the late 1960s and early 1970s was pretty much taboo - and no, I am not playing the "race card," or looking for pity. Back then, it was also common for women to be excluded from engineering schools - and no, I am not playing the "sex card." FACT: Our society has an perpetual history and maintenance of discrimination. Such is life.
Although my undergraduate GPA for my major was 3.997 out of 4.00, I was prohibited from entering the MFA program at Northern Illinois University in 1975 because I was told - to my face - they had never allowed and were not going to allow Black people, me, into their program. So, I became a student-at-large and changed my major to journalism. Financial circumstances prevented me for pursuing "art" through other educational institutions. So, I've always been very good at math, which lead me to becoming a compensation analyst and a robust career in human resources. However, I continued to draw, paint, and sculpt as a freelance artist, which includes working as a photographer, videographer, and web designer. |
|
MY ARTISTIC ICONS: I'm not particularly fond of contemporary art or artists, primarily because much of their work I do not consider challenging or of interest. As far as artistic periods, the "Baroque" period is my favorite, and master Michelangelo Merisi da Caravaggio is my favorite artist of this period. However, without a doubt the most creative, most imaginative, most technically proficient, and most talented artists - period - are contemporary comic book and graphic artists such as Frank Frazetta, John Bolton, Richard Corben, Bernie Wrightson, Boris Vallejo and Julie Bell, Jim Steranko, Jim Starlin, Paul Gulacy, and especially Gene Colan and Jack Kirby. Collectively, their work is without peer! |
The fact of the matter is,
with the majority of story lines anchored to science fiction
concepts and principles, most adults don't realize the term
"comic" has nothing to do with most mainstream "comic books." There's
nothing "funny" about most comic
books. As a
self-appointed, independent, goodwill ambassador for the comic
book industry, I hope to make people recognize the value of
comics as an entertainment vehicle that successfully combines
the written word and the "story-telling"
illustration.
The
Collector
I did not intentionally
set out to be a collector. Quite simply, when I first started
reading comic books, I enjoyed the story and/or art so much
that it seemed such a waste to throw the books away.
Trip in 1963 reading
"Flash #135 (published 02-28-1963)"
CLICK TO ENLARGE |
|
Well, 25
years and almost 7,000 books later (which grew to 30,000 by 1991), I'm still buying and not
throwing away my books. Yes, I am a collector.
With so many years of
collecting behind me, one might naturally assume that I have a
pretty extensive collection. And yes, I do. I've got complete
or nearly complete runs of just about everything from Marvel,
DC, Eclipse, Pacific Comics, First, Americomics, Comico,
Spectrum and any and everybody else. |
Yes,
I still own the book. |
|
This includes most, if not
all annuals, giant-size editions, special issues, graphic
novels, over-size collector's editions, and fanzines. Each
individual comic is standing upright and is protected, in most
cases, in a plastic mylar bag (a non-acidic material to enhance
preservation). In every case, the first edition (and each
special edition) of each title is protected in mylar. In some
cases I have at least 80% or more of the complete run. Of
course, some titles I purchase sporadically. |
|
|
Record
Keeping
Do you realize how much
space approximately 7,000 comic books takes up? Luckily, I'm a
very organized and pragmatic person. I don't just have comic
books dumped in a room. I've created a library consisting of
comic books. My record keeping system is simple, efficient and
accurate. In the near future I'll be converting my manual
records to a home computer data base. Hi-tech is definitely
here.
Howard Zimmerman,
Editor-in-Chief of Comics Scene Magazine said in a September
1983 editorial, ". . . there was a time not too long ago when I
(used) to buy every book that is published every month." While
close, my comic book purchasing habits are not quite that
aggressive. Yet, I am easily a favorite customer for most comic
book specialty stores. Below is a snap shot of comic books
expenses for the first half of 1983.
|
January |
February |
March |
April |
May |
June |
July |
Week 1 |
$ 19.11 |
$ 21.08 |
$ 31.24 |
$ 35.66 |
$ 20.57 |
$ 21.55 |
$ 25.20 |
Week 2 |
34.99 |
14.66 |
4.37 |
15.50 |
11.68 |
19.70 |
30.19 |
Week 3 |
31.50 |
15.62 |
37.46 |
14.49 |
16.55 |
12.14 |
19.06 |
Week 4 |
23.14 |
14.07 |
25.79 |
26.80 |
13.23 |
22.10 |
24.62 |
Week 5 |
11.00 |
|
|
27.80 |
|
|
|
|
|
|
|
|
|
|
|
Average Weekly |
23.95 |
16.36 |
24.72 |
24.05 |
15.51 |
18.87 |
24.77 |
|
|
|
|
|
|
|
|
Monthly Total |
119.74 |
65.43 |
98.86 |
120.25 |
62.03 |
75.49 |
99.07 |
|
|
|
|
|
|
|
|
Year-to-Date |
$119.74 |
$185.17 |
$284.03 |
$404.16 |
$466.19 |
$541.68 |
$640.75 |
|
|
|
|
|
|
|
|
Note: The average cover price for "regular" Marvel comic book in 1983 was 60¢. I typically purchased thirty-(30) titles for a weekly averaged cost of $21.17 and a monthly average cost that ranged from $100 to $150.00. Conversely, the current 2024 price for a "regular" Marvel comic book is $4.99. In 2024, the purchase of 30 titles would average $149.70 per week, $598.80 per month, and $7,185.60 per year. |
Undeniably,
some of you out there in "comic-book-dom" can't imagine how in
the world I can spend so much money on comics, stay current in
reading all titles. and still have time to eat, breath, work
and do whatever else comes up. Honestly, I do read everything,
but not right away. I shift around frequently. Consequently, I
might be current in 20 titles, and at the same time be a year
or more behind in 20 other titles. But all in all I know what's
going on.
My primary reason for
providing the aforementioned background, profile and overview
of my collecting is to, hopefully, demonstrate to the major
publishers, artists and writers, that my comments, and those of
my peers, should be taken seriously. Which brings me to what
some of you will probably feel is a rather abrasive and highly
critical analysis of contemporary comic book
publishing.
Commentary
For some time now, the
comic book industry has been throwing around figures on how
comics are being read by a progressively older audience.
Supposedly, approximately fifty percent of all comic books are
purchased by persons between 15 and 25 years of age,
predominantly male. While this is probably true, I think this
statistic requires further analysis and interpretation.
There was a time, and not too
long ago, when the major publishers of comic books created
their product primarily to attract an audience of 10-12 year
olds. If you look at the current condition of mainstream comics
it is apparent that to some degree this marketing concept still
persists. True, the overall quality of writing and art is
nowhere near as pre-adolescent as it was 15-20 years ago; but
we still have books like GI Joe, US 1, Superboy, Captain
Carrot, Team America, DNAgents and others.
I think that Marvel, DC and
the independents (like Pacific Comics, Eclipse, First, etc.)
are generally on the right track by attempting to publish books
geared toward a young adult and older audience. The development
of the "Graphic Novel", and the use of better quality paper for
books like Camelot 3000, Marvel Fanfare, Twisted Tales and
others, hopefully will pave the way for the next genesis in
comic book publishing. Unfortunately, format and substance
changes come much too slowly in the comic book industry. The
industry has not kept pace with society. It appears as though
the comic book publishers have been in the "Marvel Universe" or
on "Earth One, Two or Three" for so long that no one thought to
look out their window to see what is happening in the real
world. Publishing "comic" books geared for the pre-adolescent
market should be, at best, minimal. Particularly, when as
reported in the March 1983 issue of Money Magazine:
- Except for the population
boom in the southwest United States, most elementary, junior high and high schools across the country have been
and are continuing to experience declining enrollments.
- Nearly one-third of the
current US population was born in the post-war (World War
II) baby boom (from 1946-1964).
- One-third of the US
population is currently between 19 and 37 years of age.
- By 1990, one-third of the
US population will be aged 25-44 years of age.
According to the US Census
Bureau, all available data confirms that the US population is
getting older. How long will the comic book industry continue
to ignore the single greatest and fastest growing consumer
market? Do you know what audience the television networks,
radio stations, motion picture studios, fast food restaurants
and convenience food stores all compete for? That's right: the
18-39 year old, adult, audience. Why? Because as a group, it is
generally the most mobile, working (with the greatest amount of
disposable income) and educated.
I think that a working adult
is much more likely to be able to afford the X-Men graphic
novel than some 12 year old. True, 12 year olds do not have car
notes, mortgage payments, credit cards and bills, bills, bills.
Adolescents can, and some do, spend a substantial portion of
their available income on comics. However, an adult can make a
much stronger financial commitment towards the regular purchase
and/or collecting of comic books. Keep in mind that I spend
from $1,500 to $2,000 a year [in 1983] on comic books,
and I've got a car note, mortgage payments and so forth and so
on - like most adults do. I'm not the only 29 year old out here
who purchases/collects comic books. Believe that!
What the comic book industry
should, and must, do is create the kind of product that caters
to the interests of adults. The use of words and pictures in a
storyboard format does not have to be perceived as juvenile.
Even though historically, most adults have acquired this
perspective of comic books. Yes, I'm not only talking about the
redirection of the comic book industry, but also, the
re-education of America about comic books.
I'm not the only one who is
dissatisfied with the current state of mainstream comics. As
reported in the March 1983 edition of Heavy Metal Magazine,
many professionals within the comic book industry have made
some rather adverse commentary:
Will
Eisner:
"What's wrong with comics? Nothing! -- THANK GOD NO ONE
ASKED ME WHAT'S WRONG WITH COMIC BOOK ARTISTS, WRITERS AND
PUBLISHERS!"
Kim
Thompson: "The
American comic book is a zombie. And the world laughs at
it..."
Ted
White:
"Today's comics consist of interminable episodes of never
ending epics, written by former fans who never learned how
to tell concise stories. And only superhero comics are left,
giving the field a single, narrow, self-indulgent
focus."
Walt
Simonson: ". .
. Comics are too cheap. . . . A cheaply made, cheaply sold
item is neither respected nor respectable in a modern
society such as ours."
Pete
Hamill: "They
(comics) need executives who will take risks. They need to
attract writers and artists from other fields. . . . Where
is the Fellini of comics? The Woody Allen? The Francis
Coppola? Out there, somewhere over the next hill, waiting
for a chance."
IDEAS
1.
Format
It is not necessary to
publish 40 zillion titles in order to make a buck. Most
importantly, it is not cost efficient to publish so many
individual titles. For example, instead of Marvel publishing
Thor, Ironman, The Fantastic Four and The Avengers separately
for 6O¢ each (22 pages of art), I would much prefer to
purchase one magazine, either in the Epic Illustrated format,
size and paper or in the Marvel Fanfare format, size and paper,
with a minimum of 88 pages of art. In dollars and cents:
instead of paying $2.40 for four titles on poor quality paper,
I'd prefer paying $3.OO-$3.50+ for one monthly "graphic
magazine" on good paper.
In the July 1983 issue of the
printing industry's trade publication, Printing Impressions,
Fred G. Phillips reports, "Marketing the product [comic
books] has become a problem, and that reflects back on the
slight drop in printing orders (from 750 million in previous
years to about 400 to 450 million currently). Newsstands make
more money allocating space to a magazine that will sell for
$3.00 than one which sells for 6O¢." In the same article,
Dick Hartman, World Color Press Vice-President of Corporate
Operation, and manager of the Sparta, Illinois division where
90-95% of all comic books are printed, said, "Our normal print
run on a single book is about 32 pages and 200,000 copies. The
printing process is very dirty and has all of the problems
associated with the old newspaper printing process. I don't
encourage any printer to get into the comic printing business."
Apparently, even printing industry professionals feel that the
current format and printing process for comics is both
antiquated and not commercial.
So, comic book publishers,
why not seriously consider changing the standardized comic book
format?
Disadvantages
- Compiling several titles
into one publication, using better paper, is going to cost
more and may result in plummeting sales.
- Some readers are not
going to like the assortment of titles combined into one
publication
and accordingly may decide not to purchase the magazine.
Advantages
- Image: A comic book
formatted like Epic Illustrated would have a much classier
look and could appeal to a much more mature and literate
audience.
- A classier, more
sophisticated publication could contain a greater diversity
of advertisers. Generally, if a magazine has a diversity of advertisers it
also has an equally diverse audience. This translates into greater revenue potential for the comic
book companies, which further translates into more money available to produce a better
product.
- A higher cover price
could be charged to produce additional revenue potential for
the comic book companies.
- By combining several
titles, persons who buy the magazine for one or two specific
titles will be exposed to other titles which they would not normally buy
or read.
- Let's say then that the
norm is to combine four titles into one book. Here are
several options:
1. The assorted titles of
each magazine become "permanent" to one magazine, i.e. Green
Lantern, Teen Titans, Supergirl and Justice League of
America in one magazine. Thor, The Avengers, Iron Man and
Alpha Flight in another. Ms. Mystic, Twisted Tales, Captain
Victory and Elric in a third, and so on.
2. The assorted titles
could shift routinely, or periodically, from one magazine to
another.
3. For really "hot" titles
like the X-Men and the Teen Titans, change the format to
include what would now be considered 4-6 issues of the same
title into one single issue released quarterly or
bi-annually. This action could help to improve quality,
relieve some of the deadline pressure on the writers,
artists and printers, and at the same time develop a feeling
of continuity, loyalty and involvement for the reader. For
instance, instead of publishing six (6) X-Men or Teen Titans
during the course of the year for the current 6O¢ each
($3.60 total), publish all 6 regular monthly editions in one
"graphic novel" volume on good paper for $4.95-$7.O0. Each
release of these books would be heralded as a media event.
Marvel and DC, you do know how to market don't you? If not,
take a clue from the very successful film marketing and
promotion divisions of your parent companies (i.e., Warner
Bros., and New Line, respectively.)
4. The opportunity to
develop new audiences within the largest segment of the
population would provide for continued growth and security
in the industry for the future.
2. Explore and Develop
New Products
We should all realize that at
one time or another, most adults have read comics. As 'we get
older and take on adult responsibilities, comic books have
traditionally become a non-essential. Afterall, only kids read
comics, right? So, for many adults over 25 years of age, it's
probably been a long time since they have read a comic book -
unless they are already a comic book enthusiast, like me) or a
parent that religiously escorts their children to the local
comic book specialty store.
Question: How can the comic
book companies recapture a "lost" adult audience and create new
adult audiences?
I like superheroes, science
fiction, fantasy and horror stories, but of course, the same is
not true for everyone. The superhero "sameness" that is
pervasive in mainstream comics has practically saturated the
industry into mediocrity. What the comic book companies should
do is explore the "graphic" illustration of all kinds of
literature. Realistic tie-ins do exist with other media. For
example presented below is the New York Times Best Sellers list
for fiction as of August 7, 1983.
(Title - Writer -
Story)
THE NAME OF THE ROSE -
by Umberto Eco - Unraveling the mystery of a murder in a
14th-century Italian monastery.
RETURN OF THE JEDI -
Adapted by Joan D. Vinge - Profusely illustrated storybook
based on the latest "Star Wars" film. Tied with "The Name of
the Rose"
THE LITTLE DRUMMER
GIRL - by John le Carré - A British actress caught
between Israeli intelligence agents and P.L.O.
terrorists.
GODPLAYER - by Robin
Cook - The marriage of two physicians crumbles as death stalks
their hospital's corridors.
THE SEDUCTION OF PETER - by Lawrence Sanders - The sudden, danger-filled success
of a long out-of-work actor.
HEARTBURN - by Nora
Ephron - A romance novel about adultery, revenge, group therapy, pot roast and a marriage breaking
up.
CHRISTINE - by Stephen
King - A car that kills is at large among a Pennsylvania town's
high school set.
HOLLYWOOD WIVES - by
Jackie Collins - The struggle for money and power in Tinsel
Town
THE SUMMER OF KATYA -
by Trevanian - A love story with dark family secrets, set in
France before World War I
WHITE GOLD WIELDER -
by Stephen R. Donaldson - Book Three of "The Second Chronicles
of Thomas Covenant," a fantasy saga.
Why don't the comic book
companies attempt the serious adaptation of best selling
novels? These truly "graphic novels" should be marketed at
finer book stores and comic book specialty stores, and should
receive the same kind of first class publicity campaign which
is now standard for best selling books, feature films and new
products.
Imagine, then, that the next
Robert Ludlum, Norman Mailer, John Updike, Herman Wouk, James
Michener, Stephen King, Arthur C. Clarke, Robert H. Heinlein,
Isaac Asimov or Ray Bradbury novel is not published in the
traditional straight print format, but instead is published
exclusively in the "graphic novel" format. If executed as I
envision it, this publishing strategy could provide the
necessary image of maturity and sophistication which will
recapture and create new adult audiences. Readers would no
longer have to wait for the movie to be adapted from the novel
in order to visualize action, characters, atmosphere and all
the other ingredients that when combined form a story. Wouldn't
it be an interesting twist to see motion picture studios doing
adaptations of graphic novels, instead of comic book publishers
doing adaptations of motion pictures?
Maybe Jim Starlin could
illustrate the next Arthur C. Clarke novel? Maybe Marshall
Rogers could illustrate the next Robert Ludlum novel? Get the
idea?
3.
Product Distribution
Immediately curtail and
ultimately discontinue the distribution and sale of comic books
in grocery stores, drug stores and at newspaper stands. The
future of the comic book industry rests solely in the hands of
comic book specialty stores and in other commercial outlets,
such as finer book stores which exclusively sell reading
material. Newspaper stands and comic book racks are an
antiquated method to market comic books.
Often - no, routinely - these
stands and racks are cluttered and unkept. In many instances
newspaper stand operators take an indifferent attitude toward
prominently displaying comic books among what they feel are
their more 'legitimate" money-making magazines. Most
importantly, it is difficult to collect each issue of a title
due to occasional distribution interruptions.
Quoting from Bill
Overstreet's 1982 Comic Book Price Guide Update, "Marvel Comics
Group has reported that 40% of their sales and 70% of their
profit is in the specialty shop market." With comic book
specialty stores becoming so popular and successful, maybe
(like the Disney Store and the Warner Bros. Store) it's time
for Marvel and DC to open (owned and operated or franchised)
their own chain of comic specialty stores! Think about the
possibilities!
The comic book specialty
stores provide the casual and serious reader of graphic
literature with a positive atmosphere to discover and purchase
comics. Store owners and staff are generally very knowledgeable
about a wide range of titles and related subjects and are alert
to trends in stories. If they notice a buyer is interested in
certain types of titles, he or she is more likely to suggest
other titles which are related. Publishers benefit by only
publishing books which they know are going to be sold. Costly
over-runs are virtually eliminated.
4. Compensation
Unequivocally, comic book
artists and writers must have creative freedom. In order to
provide new concepts, stories and art, this freedom should be
vigorously encouraged by all comic book publishers and enhanced
by an equitable and competitive compensation system.
Employee Compensation
Specialists routinely conduct salary surveys with a variety of
employers to determine competitive salaries and other methods
of compensation. How do the salaries and other methods of
compensation of comic book writers and artists compare with
those of screenwriters, novelists and commercial artists? For
example, Roy Thomas' decade-spanning work as primary writer of
Marvel's "Conan" property is legendary. However, John Milius
and Oliver Stone co-wrote the screenplay for the film, "Conan
the Barbarian" and, very likely were paid far in excess of
Thomas' annual salary at Marvel. Hopefully, Thomas, as
screenwriter for the sequel, "Conan the Destroyer" was paid -
equitably. Of course, in some instances there are no legitimate
comparisons. However, where legitimate comparisons do exist,
comic book professional should be compensated
equitably.
5.
Self-Regulation
Jan Strnad in Comic Scene No.
10: "The comic book morality crisis is not far off. . . . I
propose that we act now, while we can still do so, simply and
effectively, without outside interference."
Dick Giordano in response to
Strnad in Comic Scene No. 11: "I really don't agree with Jan
Strnad on this point at all. The Comics Code was not a dumb
idea in the '5Os. . . . it saved the comics industry. And
although that Code might be a dumb idea now, a new Comics Code
would work wonders if it were conceived and administered in a
well-planned, thoughtful and dynamic fashion. This would
actually be easier to do than (implementing Jan's proposal of)
adapting the movie rating system. The apparatus is already in
place. All it needs to really start functioning is an influx of
new blood. . . the newer publishers."
Should Warren's 1994, Richard
Corben's Jeremy Brood and even Pacific's Twisted Tales (despite
its recent "Recommended For Mature Audiences" disclaimer) be on
the same magazine racks with obviously adolescent-oriented
books such as Captain Carrot, GI Joe, US 1 and Red Circle's
Katy Keene? Do your really think that Frank Thorne, Bruce
Jones, Richard Corben, Jim Starlin and Walt Simonson have 10
and 12 year olds in mind when they are plotting or illustrating
their stories? I've only touched on this lightly before, but
again, the term "comic" has very little to do with "comic
books".
The industry really grew up
and out of that label through some of the original EC stories
and particularly with the dawn of the Fantastic Four and the
"Marvel Age". For almost 20 years, comic book writing has
become progressively more serious and more complex. Things just
don't "happen" in comic book stories anymore. Nowadays, things
must be scientifically, logically, and pragmatically explained
with a stoic-like omniscience. If "comics" were all fun and
games, do you honestly think that Marvel (and soon DC) would
publish their most articulate and comprehensive "Handbook of
the Marvel Universe?"
If you read comics (and
obviously you do, or are about to, if you're reading this) then
you know how serious you are about demanding explanations for
how and why things happen in the books you read.
We who read comics know
better than to label everything with words and pictures as
"comical". As I see it, the comic book industry, fans and
collectors must erase the stigma that comics have acquired over
the years as being comical, frivolous, juvenile, trashy,
stupid, gory, cheap and so forth. We must redefine and then
re-educate the general public's perception of the comic book
industry.
According to Giordano, DC has
"...already decided on the basic elements of three separate and
distinct cover formats to be utilized on titles targeted for
three separate and distinct age group audiences." I agree with
Giordano and with DC. Optimistically, the comic book industry
could reach unparalleled success through a refurbished Comic
Magazine Association of America and a refined marketing of
"comic books" as "graphic literature" to specific
audiences.
6. Public
Relations
I am genuinely interested in
promoting a positive image of the comic book industry. I've
been recommending comics to people for years -- without using
the "hard sell" technique. Generally, once I've provided an
adult (18-39 years old) with an Alien Worlds, Dreadstar, etc.,
I've found the stories and the characters sell themselves. In
fact, most adults are surprised when I acquaint them with the
depth of characterization and plotting that exists in so many
titles.
Question: Who handles the
public relations function for the comic book
industry?
I really don't know
the answer. I suppose each publisher has its own public
relations function of some sort or another. The Comics
Magazine Association of America provides an image" for the
industry, but I wouldn't really say it functions in a
commercial public relations capacity. There seems to be
something lacking here.
To sell a more positive,
mature image for the industry I suggest the following public
relations tactics:
- Schedule appearances for
comic book writers and artists on quality television (Hour
Magazine, Donahue, The Tonight Show, etc.) and radio talk shows to
talk about the new image of the comic book industry.
- Get 60 Minutes (CBS),
20/20 (ABC), White Paper (NBC) and the syndicated
"Entertainment Tonight" to do features on the "new image" of the comic book
industry. Have artists, writers, editors, collectors and others interviewed.
- If it has not been done
already, lobby in Congress for a National Comic Book or
National Comic Magazine Week. If "Superman" doesn't qualify as an
icon for American values of truth, justice and liberty...who does?
- Routinely release comic
book industry financial and personnel "happenings" to the
Wall Street Journal, Fortune, Forbes, Money, Time, INC, US News and
World Report and other mainstream magazines.
- Establish a working
relationship with text book publishers and with school
districts throughout the United States in hopes of developing educational
products, text books, and curriculum for specific audiences (elementary through college and graduate
school levels).
- Provide television and
radio game shows with comic books for contest prizes and
give-aways (i.e., "A promotional fee has been paid by Marvel
Comics).
- Advertise comic books in
the other media: newspapers, magazines, radio, and
television, including cable.
- Have a comic book day" at
ball parks throughout the nation, similar to the
ever-popular "bat day."
- Acquire celebrity
endorsements. For instance, imagine these 30 second TV
ads:
Clint Eastwood saying, "I read the X-Men. Don't you?"
Jack Palance saying, "I read Twisted Tales. Don't you?"
Larry Holmes and Chuck
Norris saying, "We read Power Man and Iron Fist: Don't
you?"
10. Teach, train, instruct, orient, and thoroughly "showcase" the synergy" of comic book art and writing and all related production aspects to K-12 students, colleges and universities, graphic and fine artists, and especially film producers, directors, screen writers, and special effect technicians.
CLICK ABOVE IMAGE FOR MORE INFORMATION |
|
Through the speakers bureau of a former employer, I was able to inform and educate many
people from elementary students to members of civic
organizations about the comic book industry. I found then, as I
do now, that most people don't understand mainstream comics. I
generally try to explain how comics are produced (written,
drawn, inked, etc.), printed (manual color separations, World
Color Press), sold (direct sales vs. newspaper stands) and why
each comic book publisher develops their own marketing
style.
Lobbying for
the comic book industry at a national level does not seem to
exist. Clearly, the intention here is not to benefit any one
company but to benefit the comic book industry at large.
Someone to meet with and talk to schools, politicians,
churches, the media, political and civic action groups, and
just about anybody who will listen. |
|
Click above image to review/download brochure |
SUMMARY
Sure there are hundreds
of ways to promote the comic book industry. In order to improve
the industry's image though, the general public must be
informed that there is more to comics than just Superman,
Batman, Wonder Woman, Spider-Man and the Hulk. So many changes
are occurring within the comic book industry, and in the ways
that books are being published. People need to know. You and I
know what's going on, but "they" don't.
Hopefully, one day soon the
comic book publishers will begin the process of "legitimizing"
the medium. The ideas I have suggested can be most effective if
there is complete support by all publishers to improve the
image of comic books.
Comics are not just for kids
anymore. As a literary form, comics should be for everyone.
Have you read the latest issue of Dreadstar? Well, let me tell
ya...
Epilogue, 2000
It's now 2000, and
while so much has changed with comics, sadly, so much remains
the same. Oh, I still collect but nearly seven (7) years ago I
dramatically reduced my collecting practices. Why? Essentially,
the industry had become less innovative, less creative. In
fact, I know of many collectors at my former level who also
grew tired of the continued mediocrity in mainstream comics.
Again, how many X-men titles are necessary? How many times and
ways does Superman have to be killed in a pathetic attempt to
punch life into an American icon? When compared to the greater
acceptance of comics and anime by adults in Europe and Asia,
where's the corresponding evolution in the United
States?
After reading the
January/February 2000 issue of Cinescape Magazine, page 10 and
11, I decided to dust off my admittedly subjective letter which
I sent to both Marvel and DC comics back in 1983. According to
Cinescape, "While consumers were buying 50 million comic books
a month back in 1993 (around the time I was reducing my
collecting practices), today they only buy about 8 million
copies a month. As usual, comic book industry officials like
Dark Horse president Mike Richardson make excuses and this time
point to "...the Internet generation" in addition to
television, movies and video games for competing for young
people's attention. He just doesn't get it. I'll send him a
copy of this paper.
As with the release of
Michael Keaton's first "Batman" and Christopher Reeve's first
"Superman" film, very soon, yet again, in conjunction with the
release of "The X-men" and later the long awaited "Spider-man,"
the buzz will go out about these very successful comic books.
So many filmed projects are planned including "Superman V"
maybe with Nicholas Cage, "Iron Man" and many more.
Licensing content (see grahic below) is not an original idea; in fact, prior to being purchased by Disney, Marvel Comics licensed many of its characters to Sony, Fox, and Universal. However, in 2009 Disney purchased Marvel and subsequently purchased Fox, and now has ownership and total control of "all" Marvel properties. Keep in mind, just like China only "leased" Hong Kong to the United Kingdom for ninety-nine-(99) years, Marvel only "licensed" its content, it did not "sell" anything.
Unfortunately, this is business as usual for Hollywood to
generate revenue and profit to benefit the film industry, but historically, without providing
a corresponding strategic plan to increase and sustain the "customer base" specific to the original source material, specifically, the comic book industry. Case in point, the collective revenue generated by Disney's Marvel Studios film franchise ($15,664,965,624), see exhibit below, overwhelmingly dominates the revenue produced by all studios represented in the Top 50 films of all-time. Warner Bros. Discovery's DC superhero franchise is a distant second at $3,304,156,500. By the way, twenty-eight-(28) or 56% of the Top 50 highest grossing films of all-time belong to Disney!
Rank |
Title |
Studio |
Distributor |
Worldwide Gross (Billions) |
Year |
Disney |
Warner Bros |
Universal |
Paramount |
Others |
1 |
Avatar |
|
20th Century |
2,923,706,026 |
2009 |
|
|
|
|
1 |
2 |
Avengers: Endgame |
Disney / Marvel |
Disney |
2,797,501,328 |
2019 |
1 |
|
|
|
|
3 |
Avatar: The Way of Water |
|
20th Century |
2,320,250,281 |
2022 |
|
|
|
|
1 |
4 |
Titanic |
|
Paramount |
2,257,844,554 |
1997 |
|
|
|
1 |
|
5 |
Star Wars: The Force Awakens |
|
Disney |
2,068,223,624 |
2015 |
1 |
|
|
|
|
6 |
Avengers: Infinity War |
Disney / Marvel |
Disney |
2,048,359,754 |
2018 |
1 |
|
|
|
|
7 |
Spider-Man: No Way Home |
Disney / Marvel |
Disney |
1,921,847,111 |
2021 |
1 |
|
|
|
|
8 |
Jurassic World |
|
Universal |
1,671,537,444 |
2015 |
|
|
1 |
|
|
9 |
The Lion King |
|
Disney |
1,656,943,394 |
2019 |
1 |
|
|
|
|
10 |
The Avengers |
Disney / Marvel |
Disney |
1,518,815,515 |
2012 |
1 |
|
|
|
|
11 |
Furious 7 |
|
Universal |
1,515,341,399 |
2015 |
|
|
1 |
|
|
12 |
Top Gun: Maverick |
|
Paramount |
1,495,696,292 |
2022 |
|
|
|
1 |
|
13 |
Frozen II |
|
Disney |
1,450,026,933 |
2019 |
1 |
|
|
|
|
14 |
Barbie |
|
Warner Bros. |
1,445,638,421 |
2023 |
|
1 |
|
|
|
15 |
Avengers: Age of Ultron |
Disney / Marvel |
Disney |
1,402,809,540 |
2015 |
1 |
|
|
|
|
16 |
The Super Mario Bros. Movie |
|
Universal |
1,361,992,475 |
2023 |
|
|
1 |
|
|
17 |
Black Panther |
Disney / Marvel |
Disney |
1,347,280,838 |
2018 |
1 |
|
|
|
|
18 |
Harry Potter and the Deathly
Hallows – Part 2 |
|
Warner Bros. |
1,342,139,727 |
2011 |
|
1 |
|
|
|
19 |
Star Wars: The Last Jedi |
|
Disney |
1,332,539,889 |
2017 |
1 |
|
|
|
|
20 |
Jurassic World: Fallen Kingdom |
|
Universal |
1,308,473,425 |
2018 |
|
|
1 |
|
|
21 |
Frozen |
|
Disney |
1,290,000,000 |
2013 |
1 |
|
|
|
|
22 |
Beauty and the Beast |
|
Disney |
1,263,521,126 |
2017 |
1 |
|
|
|
|
23 |
Incredibles 2 |
|
Disney |
1,242,805,359 |
2018 |
1 |
|
|
|
|
24 |
The Fate of the Furious |
|
Universal |
1,238,764,765 |
2017 |
|
|
1 |
|
|
25 |
Iron Man 3 |
Disney / Marvel |
Disney |
1,214,811,252 |
2013 |
1 |
|
|
|
|
26 |
Minions |
|
Universal |
1,159,444,662 |
2015 |
|
|
1 |
|
|
27 |
Captain America: Civil War |
Disney / Marvel |
Disney |
1,153,337,496 |
2016 |
1 |
|
|
|
|
28 |
Aquaman |
Warner / DC |
Warner Bros. |
1,148,528,393 |
2018 |
|
1 |
|
|
|
29 |
The Lord of the Rings: The
Return of the King |
|
Warner Bros. |
1,147,997,407 |
2003 |
|
1 |
|
|
|
30 |
Spider-Man: Far From Home |
Disney / Marvell |
Disney |
1,131,927,996 |
2019 |
1 |
|
|
|
|
31 |
Captain Marvel |
Disney / Marvel |
Disney |
1,128,274,794 |
2019 |
1 |
|
|
|
|
32 |
Transformers: Dark of the Moon |
|
DreamWorks |
1,123,794,079 |
2011 |
|
|
|
|
1 |
33 |
Skyfall |
|
Sony / MGM |
1,108,569,499 |
2012 |
|
|
|
|
1 |
34 |
Transformers: Age of
Extinction |
|
Paramount |
1,104,054,072 |
2014 |
|
|
|
1 |
|
35 |
The Dark Knight Rises |
Warner / DC |
Warner Bros. |
1,081,169,825 |
2012 |
|
1 |
|
|
|
36 |
Joker |
Warner / DC |
Warner Bros. |
1,074,458,282 |
2019 |
|
1 |
|
|
|
37 |
Star Wars: The Rise of
Skywalker |
|
Disney |
1,074,144,248 |
2019 |
1 |
|
|
|
|
38 |
Toy Story 4 |
|
Disney |
1,073,394,593 |
2019 |
1 |
|
|
|
|
39 |
Toy Story 3 |
|
Disney |
1,066,970,811 |
2010 |
1 |
|
|
|
|
40 |
Pirates of the Caribbean: Dead
Man's Chest |
|
Disney |
1,066,179,747 |
2006 |
1 |
|
|
|
|
41 |
Rogue One: A Star Wars Story |
|
Disney |
1,057,420,387 |
2016 |
1 |
|
|
|
|
42 |
Aladdin |
|
Disney |
1,050,693,953 |
2019 |
1 |
|
|
|
|
43 |
Star Wars: Episode I –
The Phantom Menace |
|
Disney |
1,046,515,409 |
1999 |
1 |
|
|
|
|
44 |
Pirates of the Caribbean: On
Stranger Tides |
|
Disney |
1,045,713,802 |
2011 |
1 |
|
|
|
|
45 |
Jurassic Park |
|
Universal |
1,037,535,230 |
1993 |
|
|
1 |
|
|
46 |
Despicable Me 3 |
|
Universal |
1,034,800,131 |
2017 |
|
|
1 |
|
|
47 |
Finding Dory |
|
Disney |
1,028,570,942 |
2016 |
1 |
|
|
|
|
48 |
Alice in Wonderland |
|
Disney |
1,025,468,216 |
2010 |
1 |
|
|
|
|
49 |
Zootopia |
|
Disney |
1,023,784,195 |
2016 |
1 |
|
|
|
|
50 |
The Hobbit: An Unexpected
Journey |
|
Warner Bros. |
1,017,030,651 |
2012 |
|
1 |
|
|
|
|
|
Disney / Marvel |
$15,664,965,624 |
|
Number |
28 |
7 |
8 |
3 |
4 |
50 |
|
Warner / DC |
$3,304,156,500 |
|
Percent |
56 |
14 |
16 |
6 |
8 |
100 |
Oh, don't get
me wrong, I love movies (http://tripoetry.com/Film/filmreviews.htm)
and, in particular, the filmed adaptations of comic book
properties. Here are a few of my film reviews.
Yet, I like to read too!
In 1983, I had the vision to
suggest that Marvel and DC open a chain of comic specialty
stores (owned and operated or franchised) of their own. Later,
between 1987 and 1989 there was a major comic book specialty
store owner in Dallas-Fort Worth, Texas who publicly disagreed
with what he perceived as objectionable subject matter in many
DC titles. He also admitted his objective to do whatever he
could to put DC Comics out of business. In fact, for the better
part of a year he directed his employees that under no
circumstances should a DC Comic or related merchandise be a
"featured" item - no matter how hot that DC property might be.
The exception? Two weeks before the release of the "Batman"
movie his stores began featuring the many "Batman" movie
tie-ins, collectibles and gifts. Clearly, while individual
First Amendment rights are critical, nevertheless, the
"business" of comics remains the essential reason for the
existence of the industry!
In 1989, I wrote DC regarding
the possibility of establishing exclusive retail outlets (ERO).
DC thanked me for the idea but elected not to pursue the retail
business then or in the foreseeable future. Okay, EROs was just
one idea and maybe not the most practical. However, in the
seventeen (17) years that have passed since I wrote the
original paper, with few exceptions, Marvel and DC continue to
manage the industry as though it's the 1950s.
As I said in 1983, I've
demonstrated I can and will support the comic book publishing
industry where it counts - by buying books! That's right, I'm a
customer. Unfortunately, the comic book industry doesn't share
my vision of customer service or, sadly, how to develop and
expand markets. That's a shame.
Epilogue, 2024
It's now 2024, and
much has changed with comics, kinda. As reported by Comichron, the world's largest public repository of comic-book sales figures, featuring data from the 1930s to today, sales of comics and graphic novels grew over 60% in 2021, according to a new joint estimate by ICv2's Milton Griepp and Comichron's John Jackson Miller. Total comics and graphic novel sales to consumers in the U.S. and Canada were approximately $2.075 billion, a 62% increase over sales in 2020, and up over 70% from sales in 2019. “Publishers made more selling comics content than in any year in the history of the business, even when adjusted for inflation,” said Miller of the 2021 estimates.
However, as reported by Wordsrated.com, collectively, all print book sales soared during the pandemic, even though physical stores had a hard time: In 2020, over 750.9 million print books were sold in the USA, representing an 8.24% increase over 2019.
COMIC BOOK SALES |
|
PRINT BOOK SALES |
|
|
|
|
The comic book industry is making money, achieved through a diverse and more "pricier product mix" of:
1. digital (on line) "comic book" sales;
2. comic book store retail "comic book" sales;
3. comic book store "graphic novel" sales;
4. book channel orders of graphic novels; and
5. newstand comic book sales.
|
In 2020, over 750.9 million print books were sold in the USA, representing an 8.24% increase over 2019.
Nonfiction books lead the growth, mostly in the juvenile category, which grew 23.1% in 2020 over 2019, and YA nonfiction, which grew 38.3%.
However, all categories of print books, both fiction and nonfiction, across all age groups sold more copies in 2020 than in 2019.
2021 saw even larger growth in print book sales, 8.9% year-over-year, compared to 8.2% growth in 2020 over 2019.
This time, fiction was the category that was the driving force behind growth, as adult fiction sales grew 25.5% and YA fiction by 30.7%.
Similar to 2020, all categories across all age groups recorded an increase in sold units except for juvenile nonfiction.
|
Given the achievements of computer generated content and special effects, as expected, the single greatest impact on the comic book industry has NOT been to propel a greater interest in comics by actually "promoting the reading of comic books," but to watch comic-related-product from Disney's Marvel Cinematic Universe or Warner Bros. Discovery's DC Cinematic Universe via traditional movie theatres, broadcast and cable television, or streaming devices (home internet, smart phones, etc.). Clearly, in the wake of COVID-19 the aforementioned multimedia platforms will rebound, which will again result in lower profits from the comic book industry's business-as-usual revenue streams. There's nothing "comical" about a lack of ingenuity, an absence of creativity, and constantly labeling your name, image, and likeness as "comic."
Case in point, "Apple Computer" evolved from being a manufacturer of computer hardware and software to become simply, "Apple," the world's leading manufacturer of "consumer electronic products."
Marvel and DC, wake-up.
Trip Reynolds, Comic
Book Collector
and Subject matter expert in human capital management (job design, organizational development, etc.)
© 1983 - 2003 by Trip Reynolds
For presentations, click here. |